Injustice 2

Injustice 2

By Warner Bros.

  • Category: Games
  • Release Date: 2017-05-09
  • Current Version: 1.7
  • Adult Rating: 12+
  • File Size: 1.60 GB
  • Developer: Warner Bros.
  • Compatibility: Requires iOS 10.0 or later.
Score: 4.5
From 34,197 Ratings


Enter the Universe of Injustice 2 and unleash the powerful fighting style of your favorite DC Super Heroes and Villains. Expanding on the hit game Injustice: Gods Among Us, Injustice 2 delivers brand new characters, tons of exciting new modes, and the look and fighting style that NetherRealm Studios is known for. Leverage the all-new Gear System to build and progress your roster like never before – then enter the arena and become the ultimate DC fighter in blockbuster 3-on-3 action. BEST FIGHTING MECHANICS ON MOBILE Injustice 2 is a massive leap forward in every way possible. Master new, dynamic fighting controls that allow you to jump, duck, shoot projectiles, and execute epic Super Moves that has defined Injustice combat. EVERY BATTLE DEFINES YOU Injustice 2 offers you more ways to build, level up, and progress your roster of iconic DC characters. Upgrade with a Combination Level and Star Rating system by collecting characters and unique gear. The Gear System provides new looks for your character, as well as bonuses to your health, abilities and strength. EPIC, CINEMATIC STORYLINE Injustice 2 continues the story set in motion in Injustice: Gods Among Us. Set in the future, Batman and his allies work towards putting the pieces of society back together but struggle against those who would restore Superman’s Regime. In the midst of this chaos, a new threat appears that will put Earth’s very existence at risk. Injustice 2 features high quality visuals and performance is not optimized for devices with less than 1GB of RAM. Injustice 2 also requires that your device can run iOS 10 or higher. A minimum of 1GB of space is required on your device.



  • 10/10

    By BudderMcFancy
  • Great game

    By BoboTheMonkeyClown
    👍🏼great job
  • Best Mobile Game Ever!!!

    By kimbergem
    The title says it all.
  • I Like it but....

    By BeastyTwin7
    On my phone the graphics are good I like the gameplay, and I like how u creators made each character have there own armor types, but u need to make way more characters and give them armors to, which I am sure ur doing also u should involve new characters like young justice league and the multi- verse of new characters, also the story should be finish quicker and u should have characters that u never put, like red x, trigon, Tera, and Arkham night Redhood , beast boy, the side kicks, dooms day, the different lanterns, and etc, I also see that your putting new multi-verses characters like armor super man, which is cool, u should have raven and when we get her max armor she can become the white raven or light raven , so basically new characters, with there own armors. Speaking of armor u should make it easier for us to lvl them up cause it's way to hard to do it for even one character.

    By Xachu
    They just CAN'T get it right.
  • Spare a Penny? - The NetherRealm Misers

    By Jeremy221
    Challenge Payouts: I’ve been tracking my Challenge payouts for the last few weeks and they tick me off. In Operations there is a plethora of gear but Challenges are a dearth for Shards. The tier 1 only gives more than the minimum single shard 7% of the time. Second tier is about 10-12% and 3rd tier is about 30-40%. And get this, it’s even more rare to get anything more than a single extra shard. Are we meant to laud your generosity for providing extra operations gear drops while cutting shards by 30%? Well, it is reliable as I have seen an average of 105 shards per standard 3-day Challenge but that’s down from 160 of just a short while ago. The AI Float : Whats with the AI having an unlimited length to their jump? They always, always, always hit you after a jump. They also always teleport to wherever you are. This is garbage, especially because it’s impossible for the player to jump and if you manage to then you never get a hit, land just short or any of a plethora of errors that end in leaving you open. This issue is like the massively overpowered Dark Supergirl tag-in that hit 100%. It’s that bad. Similarly, there are the issues of the instant tag and Ability. This happens so often and it’s so lopsided. The AI can swap characters between hits of your combo, stun you and fire off a super powered Ability before you can blink. This often results in one-shotting your characters to boot. Utter rubbish. Free-to-play players need more gems, the current daily max is too low. It needs to be raised by about 20-40 gems. I’m sick of running an empty bank account. The energy required for Career fights is too expensive too. It should max at 6 energy for Standard fights and 12 for Heroic. Between constant Challenges and daily Objectives, there isn’t any energy left. My review of the Raiden Challenge for other players, and especially new players. Before getting disheartened by the daunting task of catching up, I encourage people to take a few minutes to watch “Kill the Mathematical Hydra” on the PBS Infinite Series YouTube channel. The upgrades, characters and multiplayer may look overwhelming but there is hope and you’ll get traction and gain momentum. The video can help provide a perspective to get through the tough parts. Here’s my quick breakdown: (Cycle refers to a 24 hour period. Challenges typically have 3.5 cycles which allow you to do the challenge 4 times potentially unlocking a 3-Star character.) Cycle 0: missed because of 2 hour length, previously these were 12 hours Cycle 1: very easy compared to previous Challenges Cycle 2: extremely hard, even rage inducing. See the number of losses (-) below but made worse in comparison to the level of challenge the day before. Cycle 3: just about right for my team with its Threat rating similar to the stated threat of the Challenge (58k vs 54k). (The difficulty did seem to increase later in the day though.) Overall, NetherRealm seems to be trying to get it right. It’s clear they tweaked it at least a few times to try to make it right. Cycle 2 was a rough day though. Below is a record of what I was able to get. You might get more or less. Rewards are randomized. Tier 1 gives 1-3 shards, 2 gives 2-6 shards and 3 gives 3-8 shards. The payout is a little low this time with every day averaging less than 40 shards which is the rate you need to win a 3-Star character in 4 cycles. It’s a lot better than the payout of Energized Starfire in the last update. Raiden Challenge: (tier 1//tier 2//tier 3) Team: Unbreakable Cyborg (15.2k), Marksman Deadshot (23.8k), Ace Green Arrow (14.3k) Cycle 0 - (2 hours, missed because of time difference.) Cycle 1 - 1/1 (12) // 2/2/2/3 (36) // -/4/7/4/5 (48) - TOTAL: 31 shards COST: 100 gems/96 energy Cycle 2 - 2/1 (12) // 2/2/2/3 (36) // 4/8/5/-/-/4/5/-/4 (108) - TOTAL: 42 shards COST: 200 gems/154 energy Cycle 3 - 1/2 (12) // 2/2 (18) // 4/5/4/7/-/4/6 (84) - TOTAL: 37 shards COST: 150 gems/104 energy Totals: Energy: 354 energy, Gems: 450, Shards: 110 Overall, it’s a better rate of gems/shard than even the Special Offers. (4.09 vs 4.50) However, the Special Offers do not use Energy. Energy can be used for other things like doing Career battles for gear, character shards, credits, XP and SIMs. Here are some of the major on going issues: Sticky controls - can’t dash, jump or sweep reliably Unresponsive Abilities - Abilities will not launch, often until after the next combo The Raiden Lock - Seemingly at random but especially when he wants to use an Ability, Raiden will prevent blocking for whatever the AI has in mind. (True of all AI but especially frustrating with Raiden.) The Tele-Jump - AI will avoid hazards almost continuously by jumping and miraculously pushing you back while in the air. They always get a hit on landing. Actually they always hit when jumping and seem to just float there until it is guaranteed. The Un-Power Drainables - AI does not get power drain while blocking or jumping and sometimes at random. The Sticky AI Hazard - AI produced hazards hit 100% of the time with a guaranteed 1 to 2 ticks of damage and/or power drain before you are able to move. The player character freezes before the AI uses the hazard Ability which is what ensures this. Great things: They knocked it out of the park with the Raiden design and animations. The Abilities and passive are really cool. His Super is the best by far. Great job design and animation team. Other: NetherRealm keeps deleting accurate reviews detailing the flaws in its product.
  • Game

    By Jlpletch
    Really like this game .Lots of fun .
  • Meh...hits the (pay) wall pretty hard.

    By McRee48
    Dropped a respectable amount of coin to prime my stable and came away with very little to show for it. I know this is the freemium business model, but the constant outstretched hand for real dollars really kills the game for me. I'm effectively at a standstill in campaign mode until I can level up my characters to move forward. Unless, of course, I'd like to try my luck on the hero chests (with a still dismal drop rate). Otherwise, the gameplay and graphics are excellent. 10/20 Update: Dropped 2,500 gems on Halloween premium chests. Got 160 shards for MDS and 20 for EGL. Sent text below to WB support. Told too bad, ticket closed. No more money guys. "I take issue with hero shards being awarded to maxed out cards. At present I have an excess of 480 shards for Marksman DeadShot and 565 for Unhinged Harley Quinn. These shards are obtained with chests that are purchased (predominantly) with real dollars. To fail to limit awards to maxed cards is patently unfair as there is no method of exchange available. Further, I'm not content to wait and see if a six star version of these characters becomes available in the future. What are my options to utilize these excess shards to facilitate gameplay?"
  • Not bad!

    By Jimbo 787
    Fun! Love it
  • worst dc game, ever

    By iijsjsjsjksks
    no money no new hero